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Mobile-first design, not desktop shrunk down

Layouts designed at the smallest breakpoint first, so the constrained case is the considered one.

What you get

  • Mobile-first responsive layouts
  • Touch-target and gesture review
  • Performance budget per screen
  • Breakpoint specification

What changes

  • The phone layout stops being the broken one
  • Tap targets clear 44×44px without a second pass
  • Content priority is decided once, then widened

When teams call us

  • Most traffic on mobile but the design drawn for desktop
  • A table or dashboard that collapses badly under 768px
  • An Indian consumer product where phone is the only device

Process

How the work runs

The same four phases whichever engagement model you pick, each ending in something you can read.

Discovery

A short paid engagement that turns the ambition into a scope somebody can build and estimate.

  • Written scope
  • Estimate with assumptions
  • Risk register

Design & architecture

Interface and data model settled before the first feature, because both are expensive to change afterwards.

  • Prototype
  • Data model
  • Decisions recorded

Build

Two-week iterations against a board you can see, with a deployed environment from week one rather than week twelve.

  • Fortnightly demo
  • Staging from week one
  • Your repository

Launch & handover

Release, monitoring, and documentation good enough that your own team can take it from here.

  • Runbooks
  • Alerts configured
  • Handover sessions

Not sure which service your project needs?

Most useful projects cross two or three of them. Describe the outcome and we will map it.